I have a bool in my level blueprint. I want to be able to check the value of this bool in my character blueprint.
Blueprint interfaces, which is what I would normally use, don’t seem to be supported in the level blueprint (there is no interface category in the Blueprint Props of a level blueprint).
Blueprint communications don’t seem to work either. The moment I add in the level blueprint as a class variable I get an error preventing me from saving the blueprint.
Is level blueprint communication not supported or am I missing something here?