DPI Scaling ignores the external float curve when In-Game, instead defaulting to what is set in Application Scale - UMG seems to respond to the external curve correctly.
Hello Kunning Fox,
I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
- Can you reproduce this in a clean project?
- If so, could you provide a detailed list of steps to reproduce issue on our end?
- Could you provide screen shots of any widgets that may be involved with this issue?
Sorry, after a bit of testing, it turns out it happened because I renamed the float Curve in the Content Browser. After choosing the curve in Engine - User Interface - DPI Curve - External Curve again, the In-Game UI now correctly scales.