Replicated Option in Timeline, what does it do?
I have a replicated actor that spawn and then I scale and move using a timeline. Now I'm looking for the best approach to minimize the stress on the network. I already saw that there is a option "Replicated" in the timeline. Since my spawned actor is already replicated the scale and position also replicate.
Is there any benefit for me to turn this option on? Does the replicate option in the timeline mean it will replicate the whole timeline(all values in 1 go) instead of trying to replicate the values every second/millisecond?
asked Jun 08 '16 at 08:23 PM in Blueprint Scripting
I know this is a little late but here is what each do.
answered Jun 10 '18 at 04:01 AM
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