Whenever I interact with a button in a 3D UMG widget, it drops the mouse out of the game, and I need to click back into the game to regain control. Another thing is that sometimes if I regain control, or do not click back into the game properly, the mouse goes away (like it should) but it is bound to the window, and I am unable to look around properly. It’s a little hard to fully describe what the actual issue is, but there seems to be an issue with the 3D widgets when interacting with them.
I understand that this feature is still experimental, but I am curious as to what is being done with the functionality of this feature and/or what ways are possible to get around these issues.