x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Launch character digs character into ground

I'm using Launch Character for a dashing/dodging setup and I'm facing a problem where if I launch the character, it partially intersects the ground. After it 'digs' into the ground, the launching doesn't work. I need to press jump, after which the character returns to its original height above ground and the launch works again. And of course pressing the launch button digs it inside the ground again.

At first i thought it was due do the capsule size being too small (it's the size of the blue tip) but increasing the size didn't do any good. If I do increase the size, the launching works just fine, but obviously the character is then floating in mid air (and I don't want that).

How do I fix this?

alt text

alt text

alt text

Product Version: UE 4.11
Tags:
more ▼

asked Jun 08 '16 at 08:45 PM in Blueprint Scripting

avatar image

SpectraXCD
11 3 4 6

avatar image SpectraXCD Jun 09 '16 at 11:23 AM

Oh, I noticed something more. It appears as though it's not only the Launch Character that's giving me the problem. It also happens in the case of Jumping where the jump velocity is "too low". At first my jump velocity was 450. But when i set it to a lower value of 200, the same problem occurs. It appears as though if the character is probed vertically to any value below the default 420, it somewhat intersects the ground (lower the value, more the intersection). And also, if i put a jump velocity value of ~1000, the character floats when it lands. Basically, the lower the altitude from which it falls, the more it will intersect (upto a certain limit) and the higher the altitude from which it falls, the more it will float above ground. I am so confused!!!!

alt text

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Hey SpectraDeandre!

What if you try AddImpulse (Character Movement) -node instead?

Hope it works, cheers!

more ▼

answered Jun 09 '16 at 04:55 AM

avatar image

Derzo
691 28 8 50

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question