Launch character digs character into ground
I'm using Launch Character for a dashing/dodging setup and I'm facing a problem where if I launch the character, it partially intersects the ground. After it 'digs' into the ground, the launching doesn't work. I need to press jump, after which the character returns to its original height above ground and the launch works again. And of course pressing the launch button digs it inside the ground again.
At first i thought it was due do the capsule size being too small (it's the size of the blue tip) but increasing the size didn't do any good. If I do increase the size, the launching works just fine, but obviously the character is then floating in mid air (and I don't want that).
How do I fix this?
asked Jun 08 '16 at 08:45 PM in Blueprint Scripting
What if you try AddImpulse (Character Movement) -node instead?
Hope it works, cheers!
answered Jun 09 '16 at 04:55 AM
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