Reason for shadow artifacts on mesh
Hello, I am experimenting with lighting in the engine currently and I had a question. As far as lighting on this table, everything in the scene is using baked lighting. When I leave the parameter "Cast Shadows" on table to on, these artifacts show up. When I leave it off, they go away. So I was wondering why having the mesh cast a shadow is causing these spots to appear?
asked Jun 09 '16 at 01:29 AM in Rendering
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