Update skeletal mesh location and play animation at that location

I have skeletal mesh and has idle and wander animations.
I first want to trigger wander animation and then idle animation.
The problem is idle animation is at 0,0,0 and when the mesh is wandering around and I trigger the idle animation, the mesh suddenly jumps back to 0,0,0 to play idle animation.

How can I make it so that when I trigger the idle animation it plays at the last location of wandering animation?

In other words I want to be able to access to location of skeletal mesh actor and use that updated location to play the new animation…

You can use “add world location offset” node to move your character ,take attention that “set actor location” node isnt useful .