I have skeletal mesh and has idle and wander animations.
I first want to trigger wander animation and then idle animation.
The problem is idle animation is at 0,0,0 and when the mesh is wandering around and I trigger the idle animation, the mesh suddenly jumps back to 0,0,0 to play idle animation.
How can I make it so that when I trigger the idle animation it plays at the last location of wandering animation?
In other words I want to be able to access to location of skeletal mesh actor and use that updated location to play the new animation…