Rendering in Matinee
We are makeing an animation that will be render to movie from UE. Framerate and realtime render isn't exactly neccesery because it's not a game. We setup few levels streamed to one persistent level. Due to lighting I can have only one level visible at once. My problem is when I change camera in matinee to next level there are 1-4 broken frames where new level is streaming. For example: The first frame- only background, second frame- ground and partialy enviro, third frame- rest of enviro and characters, forth frame- post process. Is there a way to pouse matinee so the level would stream before I start the animation on it? Or anyone have idea how to preloade my levels before camera gets ther? Maybe there is another way that we havent though about?
asked Jun 09 '16 at 08:51 AM in Using UE4
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