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how ReplicatedUsing function with variable as input?

I can see in the shooter game this

     UPROPERTY(Transient, ReplicatedUsing=OnRep_CurrentWeapon)
     class AShooterWeapon* CurrentWeapon;
     /** current weapon rep handler */
     void OnRep_CurrentWeapon(class AShooterWeapon* LastWeapon);

Where is LastWeapon is filled from?

Product Version: UE 4.10
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asked Jun 09 '16 at 12:53 PM in C++ Programming

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