How To Win?

How to change level where all enemy characters are killed, but are not destroyed I want to keep there bodies valid.

you can make an integer variable in your level blueprint, and make an event tick event, and have a branch coming out that checks if the the variable is greater than or equal to the number of enemies on your map. In each of your enemy blueprints, wherever you have the stuff for them being killed, increase the value of that variable by one.

I didn’t want to use also tick. But I’ve made a varaible that is called every Hit event and cast it to Player. Everything is all right. Threat is resolved. Thanks for quick answer.