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Problems with OnComponent (Begin/End) Overlap and AddDynamic

UE4 Version 4.12.1

Within my code, using a UBoxComponent* boxTrigger as the trigger for some logic, and with the long functions with 3 and 5 parameters.

The compiler reckons AddDynamic is being used in error, following the OnComponent function.

This is quite concerning as - as a relatively new programmer in unreal, I am unsure how else to handle this kind of logic, without resorting to blueprints - I much prefer c++.

Thanks for any feedback in advance!

Product Version: UE 4.12
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asked Jun 09 '16 at 06:22 PM in C++ Programming

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avatar image Shadowriver Jun 09 '16 at 08:19 PM

What error?

avatar image rantrod Jun 09 '16 at 10:25 PM

Apparently parameters changed in 4.12 and there are bugs with OnComponentEndOverlap that need a hotfix: https://answers.unrealengine.com/questions/432441/onactorendoverlap-event-does-not-fire.html

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