UE4 Version 4.12.1
Within my code, using a UBoxComponent* boxTrigger as the trigger for some logic, and with the long functions with 3 and 5 parameters.
The compiler reckons AddDynamic is being used in error, following the OnComponent function.
This is quite concerning as - as a relatively new programmer in unreal, I am unsure how else to handle this kind of logic, without resorting to blueprints - I much prefer c++.
Thanks for any feedback in advance!