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Panner Control?


I'm wondering: is there a way to control more of a panner than just velocity?

Basically what I want to do is make a panner that starts, loops the (seamless) texture for one loop (back to it's starting point), then pauses for several seconds. For reference, here's what I'm trying to reproduce--but in GTAV. I'm fairly certain it's a normal map based on my own shader work, I just need to know how to create the interval that it should be actively scrolling.


Product Version: UE 4.11
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asked Jun 09 '16 at 09:03 PM in Rendering

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heres what you can do alt text

in another blueprint in your game, you will create a dynamic material instance of this material, then you can get specific parameters from it. (in this case, the variable is the myVar1 scalar parameter.) if this variable is >= 1, it will pan the texture, if it is < 1, the panner wont do anything. In that blueprint where you are setting myVar1, you can use delays to control how long the panner pans for.

panner snip.png (144.1 kB)
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answered Jun 10 '16 at 03:32 AM

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avatar image Oldthekid Jun 10 '16 at 10:18 PM

So I tried this, and I've got it panning. Now I'm just researching how to set up a blueprint for this. Thanks for setting me on the right path :)

avatar image Dodgin Jun 11 '16 at 02:51 AM
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