I'm wondering: is there a way to control more of a panner than just velocity?
Basically what I want to do is make a panner that starts, loops the (seamless) texture for one loop (back to it's starting point), then pauses for several seconds. For reference, here's what I'm trying to reproduce--but in GTAV. I'm fairly certain it's a normal map based on my own shader work, I just need to know how to create the interval that it should be actively scrolling.
asked Jun 09 '16 at 09:03 PM in Rendering
heres what you can do
in another blueprint in your game, you will create a dynamic material instance of this material, then you can get specific parameters from it. (in this case, the variable is the myVar1 scalar parameter.) if this variable is >= 1, it will pan the texture, if it is < 1, the panner wont do anything. In that blueprint where you are setting myVar1, you can use delays to control how long the panner pans for.
answered Jun 10 '16 at 03:32 AM
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