Hey there,
I’m currently working on a 2D Endless Runner game in Unreal using C++. I have it set up to where the character never moves and I constantly spawn platforms that move underneath him to give the impression that he is running.
The next step I am working on is obstacles and I am able to spawn them fine and have them move towards the character, but I can’t figure out how to generate Overlap Events when the obstacle passes over the character.
Both the character and obstacle are PaperSpriteActors. And I am currently not using any physics.
Any ideas/suggestions would be much appreciated.
Thanks!