Trying to use the Sessions in blueprint to implement a server list, however it seems to only use OnlineSubsystemNull in the editor and the correct one when run standalone. Calls still fail, but I can’t debug why since it’s standalone instead of run in editor.
Do I have to start the editor itself through Steam or is there a simpler fix?
The Steam Online Subsystem does not work correctly with the editor unfortunately, so it disables itself if it detects the Editor present. There is no simple way to debug Blueprint based Steam code due to this, but increasing the LogOnline log verbosity to “verbose” in your configuration may help you figure out what is or isn’t happening.