Actor viewport spawned actors not updating
Hey there, I have a bunch of child actor components that are spawned in C++ from the construction script. My code is as follows:
I clear my vector when I spawn the new UChildActorComponents. For some reason when I move the parent object around (causing my construction script to be called) it does not remove the previous UChildActorComponents. The strange thing is that if I close the parent blueprint and reopen it, the old ones are removed and everything is fine!
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