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Actor viewport spawned actors not updating

Hey there, I have a bunch of child actor components that are spawned in C++ from the construction script. My code is as follows:

 .h
 UPROPERTY( Transient ) TArray< UChildActorComponent > SpawnedChildObstacles;
 .cpp
     UChildActorComponent* NewComponent = NewObject< UChildActorComponent >( this );
      if( NewComponent )
      {
          NewComponent->SetChildActorClass( Class );
          NewComponent->AttachTo( RootComponent );
          NewComponent->RegisterComponent();
          NewComponent->bCreatedByConstructionScript_DEPRECATED = true;
          SpawnedChildObstacles.Add( NewComponent );
      }


I clear my vector when I spawn the new UChildActorComponents. For some reason when I move the parent object around (causing my construction script to be called) it does not remove the previous UChildActorComponents. The strange thing is that if I close the parent blueprint and reopen it, the old ones are removed and everything is fine!

Product Version: UE 4.10
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asked Jun 10 '16 at 02:39 AM in C++ Programming

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PantherNZ
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