Get the Green Areas of a Navmesh from a Blueprint
I am trying to set a randomize waypoint path in my game. I have a navmesh set up, and I am going to be having a target point be spawned in a random location after the AI reaches the first one.
Thing is, I need the target point to spawn in a walkable part of the navmesh, i.e, the green areas of a navmesh.
How can I validate the location of an actor lines within the green portion of a given navmesh?
asked Jun 10 '16 at 07:22 AM in Using UE4
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