x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Tiled landscape unloading levels

Hey all,

I have tried to read up on this but can't find a definitive way of doing it, or even find out if it's intentional behaviour?

I import a World Machine tiled landscape into the editor (I've done 4x4km, 8x8km and larger ones too) and each 'tile' is it's own level as intended. I load them in and save everything but the next time I load the level in, the tiled landscape is all unloaded and I have to manually select all the tiles and load them. Is this intentional?

I am not sure at this point if it loses any data during this unload/load behaviour or if it simply unloads them for memory/rendering reasons by default, allowing us to choose which tiles to work on?

Can someone confirm or deny if this is the intended workflow and that little bit of manual toggling is just the price to pay for the flexibility we have? If it is intentional I'm surprised there is no way to override this and even perhaps select a 'working set' with the tiles/levels you want to load automatically on start of session or something so we don't have to open the 'Levels' window, select them, click load and wait every time?

Cheers, Daz

Product Version: UE 4.12
Tags:
more ▼

asked Jun 10 '16 at 10:34 AM in Using UE4

avatar image

dazuk1978
42 10 17 22

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question