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twin stick shooter template crashes on iOS


I'm trying to get one of the templates to run on iOS.

I'm just creating a new c++ project based on the twin stick shooter template. that is, from ue4:

*new project -> c++ -> twin stick shooter

*mobile / tablet

*scalable 3d or 2d

*no starter content

After creating the project I just edit the bundle information and then launch from ue4 to my iPhone 5S (iOS 8.4). I don't make any other changes.

The application builds and installs correctly, then launches normally. On my phone, the default splash screen is visible for 1 second or so, then I get a black screen for another 2 seconds, then I get kicked back into the ios home screen. That's it.

I've attached the log file for you to see, there doesn't seem to be much going on there.

I can get one of the other template projects to run (the "basic code" template) but nothing else so far. I also tried the "rolling" template, it also crashes.

You can download the whole project here: http://dl.dropbox.com/s/fn7zokrtc67vtx3/TwinStickShooter.zip

Please advice.

link text

Product Version: UE 4.12
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asked Jun 10 '16 at 11:34 AM in Bug Reports

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avatar image Matthew J Jun 10 '16 at 08:43 PM

Hello nachobeard,

I can't quite get to this before the weekend but when trying to reproduce this by launch from Windows using Remote Building with a Mac, I'm not getting the same results. I'll be sure to get back to you Monday with results from building/deploying directly from a Mac to see if I can get the same issue.

avatar image nachobeard Jun 11 '16 at 02:47 PM

Hi Matthew,

Thanks for looking at this.

I managed to get the project to work on an iPad 3, just by launching to iOS from within ue4. ue4 is running directly on my macbook. the iPad is also running iOS 8.4

No luck with 5s yet.

avatar image Matthew J Jun 13 '16 at 08:15 PM

Unfortunately I haven't been able to get the crash to occur on my end, even with building directly from a Mac. Could you provide logs from the device itself? You can find out how to do that from this page: https://wiki.unrealengine.com/Mobile_Development_Troubleshooting_Guide#How_to_get_logs_off_of_an_iOS_device

avatar image nachobeard Jun 13 '16 at 08:18 PM

Yeah! You can download the log in the 1st email. Thanks

avatar image Matthew J Jun 14 '16 at 01:06 PM

Ah, I had assumed those were logs from the editor, instead of the device.

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1 answer: sort voted first

Hello nachobeard,

I apologize for the delay, I spoke to someone more familiar with iOS development and they let me know that this may be an issue with 8.4 in particular involving sky boxes on the iPhone itself. Would it be possible for you to update this device to a newer version of iOS and see if the issue is resolved? We generally suggest upgrading to newer versions so that we're all on common ground when it comes to new updates.

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answered Jun 21 '16 at 02:51 PM

avatar image nachobeard Jun 24 '16 at 12:06 PM

Hi Matthew unfortunately I can't upgrade iOS, but it his is a known issue then we can consider this "solved" I suppose. thanks for your help!

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