There is any way to hide object behind mesh?
There is any way to remove object behind wall, i just want to reduce drawcalls per frame and i would like to remove objects behind something.
In other engines it works like. Graphic Designer put a volume to large objects like wall or building and cpu do not create locators for object instances. They are not render by GPU.
Sorry for my english.
asked Jun 10 '16 at 12:23 PM in Using UE4
Computer/console can typically handle culling on the fly.
For Mobile/WebGL you need to use the Precompute Visibility.
This is docs for UDK/UE3, but are still actual.
For Movable objects you must use this:
answered Jun 10 '16 at 01:00 PM
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