Bug in 4.12.2 with Oculus on startup
Not sure how much earlier this goes, but is evident on 4.12.2 and 4.12.1
Editor crashes on startup with an array out of bounds error.
My system has 2 GTX 970s, the rift is plugged into the second one, my main display is plugged into the first.
I created a debug build and traced the error to here.
this line(368) causes the error
This is caused by the AdapterDescription array having only one entry due to how it is populated in the loop above. Several test call "continue" resulting in no description for that device being added to the array.
This line is below the tests in the loop, it needs to be moved to above the tests.
Or, change line 368 to
I'll let someone familiar with that code make the correct fix.
asked Jun 10 '16 at 02:01 PM in Bug Reports
I have made a pull request here. https://github.com/EpicGames/UnrealEngine/pull/2494
This is the first time I've done this, so apologies if I have stuffed anything up.
answered Jun 11 '16 at 05:26 AM
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