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Static lighting - directional lightmapping and self-shadowing issues

I am having the following issue with my static mesh terrain (1024 lightmap resolution, skylight and 1 directional light in the scene):

Lightmaps (no dynamic lighting - directional light is set to be static; lightmaps directionality is on in the Project settings): alt text

Dynamic light and no lightmaps: alt text

It looks like normal map doesn't even accounted for in static lighting, regardless if the checkbox is ticked in the Project settings :(

Funny thing that if I place a static mesh on the terrain, it casts proper baked shadow on the terrain. It might be some sort of self-shadowing issue with static lighting.

Product Version: UE 4.11
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asked Jun 10 '16 at 02:20 PM in Rendering

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avatar image Bushey May 06 '17 at 10:55 PM

I'm having the same issues in 4.14

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