Static lighting - directional lightmapping and self-shadowing issues
I am having the following issue with my static mesh terrain (1024 lightmap resolution, skylight and 1 directional light in the scene): Lightmaps (no dynamic lighting - directional light is set to be static; lightmaps directionality is on in the Project settings):
Dynamic light and no lightmaps:
It looks like normal map doesn't even accounted for in static lighting, regardless if the checkbox is ticked in the Project settings :( Funny thing that if I place a static mesh on the terrain, it casts proper baked shadow on the terrain. It might be some sort of self-shadowing issue with static lighting.
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I'm having the same issues in 4.14