i have a quite strange problem. I'm creating an interior/exterior scene and I have some shadow problems. I found many ways to fix them and in the beginning it worked very fine. So first here are my lighting settings:
Scene has: Directional Light (stationary) Sky Light (stationary)
Static Lighting Level Scale : 0.2 Indirect Light Bouces: 30 Indirect Lighting Quality 10 Indirect Light Smoothness 0.75
With this settings i'm able to have a very good look in my "light-lab level" where I can test the settings (no dirt, very smooth, even in very dark areas). Now I moved to my main scene with the same settings, same meshs and light map resolutions! (512 or sometimes 1024). And it get this:
Whats going on there? Is it possible that a bigger and larger scene needs a different light setting? Do you have an idea?
Greets Chris :-)
asked Jun 10 '16 at 04:41 PM in Rendering
Well okay .. here are two pictures. As i said: both levels have the SAME Settings in World and the same lights in level. The geometry for this room is also the same with the same Light Map Resolution. But as you can see there is a huge difference.... Its not only this one wall. Many Objects have this Problem in my main scene. Once again here are my settings:
Light Test Scene : Everything is fine:
Main Scene: Dirty Shadows:
answered Jun 10 '16 at 11:18 PM
I'm using the high Quality Setting. I will reset all my lights and will Build the Level on monday. I saw That i have 570 unbuild objects, if ichange the Lightning. Are ~ 600 objects too much ?
answered Jun 11 '16 at 01:50 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here