Launch to Mobile crashes on Open Level
Hello, I am currently testing level progression on Android (Asus Google Nexus 7 2013) and any time I use an Open Level call (such as a kill volume to respawn the player or to progress to the next level) the game crashes on my touch device. It doesn't even matter if the Open Level is told to open the same level currently being played. What would cause this crash and how can I resolve it? Where can I find any dumps to submit for help?
asked May 14 '14 at 06:27 AM in Bug Reports
Since we've not heard back from you in a while I'm going to mark this as resolved for our tracking purposes. If you are still experiencing the issue you can post the above requested information and I will take a look.
answered Jul 07 '14 at 03:45 PM
Tim Hobson ♦♦ STAFF
I was having this issue and found an answer on another thread that fixed it for me. The trick was to add this to the DefaultEditor.ini file in the Config folder of your project:
answered Oct 08 '14 at 01:08 AM
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