Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

How do I set my own collision mesh for particles to interact with rather than the auto generated spheres?

I wan't to use a particle system (only small Coal Pieces) to be used within an animated Object... To get it animated i have to import it as a skelletal mesh. But i can't set Collisions for Skeletal meshes, the oibject is only keyframed. As collision there are spherer colliders auto generated, but i wan't to set my own collsion mesh for the particles to go through a tube and interact in the object... how can i achive that.

I have already tried setting the collision preset to NoCollision and added a Box in the blueprint but the ParticleSystem still collides with the animated Objects Sphere Colliders.

Thanks for the Help Kevin

Product Version: Not Selected
more ▼

asked May 14 '14 at 08:54 AM in Rendering

avatar image

21 2 3 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hey KevinGruber -

Yeah Skeletal meshes do not have the ability to have complex collision, but you could attach a static mesh with collision set to complex rather than simple to you skeleton and have the particles interact with that collision.

-Eric Ketchum

more ▼

answered May 14 '14 at 02:26 PM

avatar image

Lovecraft_K ♦♦ STAFF
36.7k 702 260 735

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question