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How do I set my own collision mesh for particles to interact with rather than the auto generated spheres?

I wan't to use a particle system (only small Coal Pieces) to be used within an animated Object... To get it animated i have to import it as a skelletal mesh. But i can't set Collisions for Skeletal meshes, the oibject is only keyframed. As collision there are spherer colliders auto generated, but i wan't to set my own collsion mesh for the particles to go through a tube and interact in the object... how can i achive that.

I have already tried setting the collision preset to NoCollision and added a Box in the blueprint but the ParticleSystem still collides with the animated Objects Sphere Colliders.

Thanks for the Help Kevin

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asked May 14 '14 at 08:54 AM in Rendering

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Hey KevinGruber -

Yeah Skeletal meshes do not have the ability to have complex collision, but you could attach a static mesh with collision set to complex rather than simple to you skeleton and have the particles interact with that collision.

-Eric Ketchum

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answered May 14 '14 at 02:26 PM

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Lovecraft_K ♦♦ STAFF
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