How do I set my own collision mesh for particles to interact with rather than the auto generated spheres?

I wan’t to use a particle system (only small Coal Pieces) to be used within an animated Object…
To get it animated i have to import it as a skelletal mesh. But i can’t set Collisions for Skeletal meshes, the oibject is only keyframed. As collision there are spherer colliders auto generated, but i wan’t to set my own collsion mesh for the particles to go through a tube and interact in the object… how can i achive that.

I have already tried setting the collision preset to NoCollision and added a Box in the blueprint but the ParticleSystem still collides with the animated Objects Sphere Colliders.

Thanks for the Help
Kevin

Hey KevinGruber -

Yeah Skeletal meshes do not have the ability to have complex collision, but you could attach a static mesh with collision set to complex rather than simple to you skeleton and have the particles interact with that collision.

-Eric Ketchum