Optimization

Hi everyone,

I have this scene(with trees and grass as foliage) i attached below, i really dont know what causes low fps on it, and i have no idea how to optimize it, may be someone could take a look and help me with this…

Thanks a lot!

https://drive.google.com/file/d/0B6yjtD3w7TX0aXU4VWdLUVFFREE/view?usp=sharing

Its such an open ended question its hard to reply to. The lighting looks all wrong, try staric lighing and baking it?
What i can say to help in general is:
1 look into HLOD use for buildings 2 use lod groups, for everything you can.
3 use the foliage tool and not staric meshs if you can as each foliage tyoe is only one 'draw call ’ ( look those up if you dont know).
4 AVOID the grass tool,as its the devil itself, till a hoped fix in 4.20. 5 use foliage tool for grass, and if possible turn down shadow use 6 try to keep landscape component total low

Thats it! Hopefull may help others as unreal 4 docs are awful for all the granular detail things that matter

You might want to check out the Graphics Profiling docs. Looking at your shader complexity though, the water seems pretty expensive (Red), and you may want to look at lowering your settings to Low and see how it runs.

The Engine allows you to change so many settings, it is just a case of going through them to gain performance but still have visual fidelity.