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Multiplayer weapon widget

I am trying to get a weapon widget to work once a weapon is equipped in multiplayer. I can get the widget to be displayed, but it only gets updated on the server. The clients can all use there weapons and it functions as it should, only the widget doesn't update at all. I have the health widget setup the same way as my weapon widget only it gets added at BeginPlay and it works fine on all clients and server.

Product Version: UE 4.12
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asked Jun 11 '16 at 01:58 AM in Blueprint Scripting

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Chris Trueman
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Solved. Value that was being shown in the widget was not set to replicate.

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answered Jun 11 '16 at 07:05 AM

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Chris Trueman
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