How do I set up Aim Offset in my animation blueprint?

Hello! I’m trying to use Aim Offset node in my animation blueprint, but I’m doing something wrong. I’ve read Aim Offset | Unreal Engine Documentation and still can’t get what node to use in blueprint to make it work properly.

Here I connect run/walk animation to output:

And here I’m trying to use AimOffset [notice that the personage has broken arms]:

I’m having trouble blending aimoffsets too. I’ve asked both here on the answer hub and the forums. No replies. Did you get it to work eventually?

I just used animation blueprint from the Shooter Game example. It kinda works.

Im also fighting with this issue, hope someone has found a good solution.

i had the same problem, but i solved by going in my aim poses (look fwd, look up…) and in additive settings select: mesh space and under that, select: selected animation frama, then select your idle anim or your look fwd pose. do this to all your poses then go to your aimoffset and in additive settings select you fwd pose or your idle anim