Destructible Mesh Holes?

Hey I am trying to make a wall that i can shoot actual holes(not just decals) in with my projectiles. I can’t seem to get the Destructible Mesh to not fly away when being hit with my games high velocity projectiles. Anyone have suggestions on how to or resources to use in order to obtain this affect?

Well I discovered it myself:

just set the support depth of your mesh to 1 or higher.