Sequencer doesn't update/read the values?

I have some values set up and put into Sequencer. I can see the changes as I edit them and make them into keys but when I play, nothing happens.
I have tried to save, close, open the project again, but no changes.
I looked at Sequencer Overview | Unreal Engine Documentation but I couldn’t find anything useful.
So I was hoping that you guys might be able to help me out, thank you! :smiley:
Here’s a picture. Not sure if it’s of any use, though.

If it’s not updating in the viewport/editor, is it possible that the viewport options has Realtime turned off? Or is it not updating when you PIE? If it’s the latter, do you have it a level sequence actor hooked up to play in blueprints? Or you might want to toggle Autoplay on the level sequence actor if it’s not already.

Hope one of those options helps.

It’s set to real time in the viewport. And yes, it is hooked up and it’s being referenced and such…hmm… l try to make it a Matinee and see if I can convert it to a Sequencer thing. I will tell how that went when I have done that. :slight_smile:

I couldn’t get it to work, so I did some workaround with it, instead. Shall I set your answer as “Accepted”? :slight_smile:

Yeah, that’s fine.

Just curious, what was the workaround? If package up your project we can investigate a bit more.

Thanks for the help. ^^
Well, uh…the workaround probably wasn’t as much of a workaround, than it is an avoidation of the problem. xD
I redid the whole thing in Matinee where I was able to change the Material Parameters (scalars) easier. >
<

the realtime should be more visible when using sequencer, took a long time and a trip to google to get here and find that realtime was off