Is it possible to change the values of a destructible mesh's paremeters using blueprint?

I have a destructible mesh in my game. When I go into its settings there are a bunch of options to change like “Damage Threshold”, “Damage Spread”.

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I want to be able to make a blueprint that can change these options so that different projectiles affect the destructible mesh in a variety of ways. Is that possible? Am I being dumb? Pls help.