Incorrect CameraComponent Transform
From what I can tell it appears that the transformation being applied to the CameraComponent that is parented to another component isn't done properly. In 4.11.2 it worked perfectly. In 4.12.2 it's all over the place as shown in the three images below. That is, first at Pitch = 0.0 it is at one location, then Pitch = 1.0, then Pitch reset back to 0.0 but it isn't positioned at the correct location.
Image 1 (Pitch = 0.0)
Image 2 (Pitch = 1.0)
Image 3 (Pitch = 0.0)
asked Jun 11 '16 at 01:54 PM in Bug Reports
Sorry for taking so long to get back to this issue. I was able to dig into it some more again today, and I believe the issue is related to the camera being attached in the construction script. When I changed the Attach Type to Keep World Position, the movement of the camera whenever the Blueprint was compiled stopped occurring. The AttachTo nodes have been deprecated, and when I tried using the new nodes the same behavior occurred, with the same change appearing to correct the issue.
This may not mean much to you, since I believe you have found your own way around the issue. I just wanted to mention what I found in case someone else runs into this same issue in the future.
answered Aug 16 '16 at 08:51 PM
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