Can I composite Texture based on several pieces of different textures?

Hi!
I want to know is it possible to crop (get specific UV) of several textures and composite them into the one TextureObject. I mean this will allow me to have “procedural texture” inside my material. Can this be done in Material Editor or only C++? Thanks!

A combination of this: Material Function - Texture Cropper (with tutorial) - Asset Creation - Unreal Engine Forums some smart math noding and you can have a combined texture sample.

There is sadly no way to make a combination of nodes act like a textureobject again. (afaik)

Thanks for your tutorial and function! Yes it’s sadly - I want to apply PannerFunction to that combined texture…anyway thanks again.