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How do I modify jump strength with blueprints?

I want to make it so a user can configure how strong their character jumps. The part I am stuck on is: how would I access and modify the character's jump strength in a blueprint? It would be nice if I could apply a multiplier to the jump strength (e.g. 1x for normal, 1.5x for a stronger jump, .5x for a weaker jump, etc...).

Product Version: UE 4.11
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asked Jun 11 '16 at 03:07 PM in Blueprint Scripting

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Compguy321
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2 answers: sort voted first

set it up like soalt text

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answered Jun 11 '16 at 05:32 PM

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ravio
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The Jump ZVelocity is necessary for changing the character jumping speed, but I think it would be better if you also change the Gravity Scale value, so you could control both, the jumping speed and the falling speed.

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answered Dec 06 '16 at 01:18 PM

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Mighty Marcos
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