Crashing when streaming levels?

I have set up a simple level streaming between 2 levels, using a persistent level in there,
The blueprint info for streaming are kept in the level themselves(This could be wrong, I have no idea)

However when I Hit the trigger/press the button to start the streaming, the editor crashes,

Since this has happened, I can no longer load my levels, they just crash on load.
Is there a way to get these to load again without having to delete and rebuild the level etc?
And just for a future note, should streaming be setup in the persistent level or the levels individually?

Hey Dodge -

Streaming should always be setup in the Persistent level. There should be no reason that your levels are crashing on loading just from some changes in the persistent level. I will proabably need some more information about what each level contained to help you recover the levels. If you are willing, you can zip the offending project and upload to dropbox and post a link here and I can see if we can reproduce and find a solution. If you can’t do your level, have you tried to reproduce on a near empty level.

Thanks -

Eric Ketchum

Ah thanks for the heads up, I was putting the streaming information in the individual levels themselves,

Which might be causing the crash.

I just cant load any of the levels individually, via the persistent or even making a new persistent,

I will have another go tomorrow with some old back ups and see what I can get fixed!

Cheers

Rog

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.

Thank you.