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r.SetRes prevents dynamic texture from rendering in VR Preview

I've been using UCanvasRenderTarget2D to create visualizations on a sphere using the Vive. Today I tried to add a r.SetRes command to the level blueprint only to see that the sphere was now just rendering as black. The dynamic textures work in every other preview mode except VR preview, whether the SetRes command is run or not. Its only in VR Preview that they do not show up. Is this a bug or am I missing something obvious? I've attached a small project that reproduces the issue. Project

Product Version: UE 4.12
resbugtest.rar (414.6 kB)
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asked Jun 11 '16 at 08:12 PM in C++ Programming

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