How to know when a Level Sequence has finished playing?
Is there a "Finished" event for a Level Sequence? Or do I have to check IsPlaying every tick? Or even add a custom track event at the end of each sequence?
Matinee used to have a "Finished" pin on its blueprint controller, but there is no such thing for a sequence.
asked Jun 11 '16 at 11:03 PM in Blueprint Scripting
LevelSequencePlayer has an OnStop event that you can bind to. It's exposed in C++ and BP.
That event fires when your sequence finishes playing.
(There's also ones for Play and Pause.)
answered Jan 28 '17 at 12:54 AM
There isn't a "Finished" event. That looks to be an oversight. I've added jira UETOOL-899 and we'll try to get it into the next release. Thanks for pointing it out.
answered Jun 13 '16 at 07:06 PM
Hey! I made it like this, hope can help you :)
answered Aug 16 '16 at 04:01 PM
You can add a custom event at the end of level sequence.
That event will be triggerred once it has come to end.
answered Oct 05 '16 at 06:54 AM
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