Blueprint variables should not be required to be public in order to be visible in Sequencer

In order to make blueprint variable visible/editable in a Level Sequence, one must enable “Expose to Matinee” AND set them as public. I believe this is a bug because they should not be required to be public - just exposing to Matinee would be enough (as it was the case with Matinee), and a public variable is visible in the world editor, which is not always wanted when exposing variables to the Sequencer.

Hi Ricardo,

I have entered UE-32067. This may be expected behavior, but I made a note in the bug report that it may be best to automatically enable “Editable” whenever somebody enables “Expose to Matinee”.

Thanks for reporting this.