How to make projectile velocity work correctly?

Im using UE 4.11, just saying this before I go any further. Anyways, I’ve been going through some tutorials on projectiles, I’ve been getting several issues, the first being projectiles passing through everything, but I solved this problem. As soon as I solved it, the projectiles my character creates do not move forward when spawned, and merely just fall down to the ground. I’m not sure what the cause could be, I’ve gone over everything I could think of collision related, and come up with nothing. Any ideas on what I could do to solve this? Ill be posting pictures of my node graph as well.

Can you include some screenshots of your projectile BP?

I actually realized what I did wrong, but I will include some screenshots in case anybody else gets this problem.

So here it is. I had to include this if statement after the OnProjectileBounce, and have the if statement connect to the compute exit location function. I can include pictures of that function as well, this is some code I got from a tutorial to give bullets penetration, so if you guys want a link to

the video I can give that instead.

The selected nodes are what I had to add in, I think what is going on is before this was added the bullets were allowed to penetrate through anything, and now this if statement makes it so that if the bullets are travelling faster than a certain speed, they can then penetrate the object.