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Ai Perception Component - Clients only logic

Hi all. I am trying to implement client only vision system to get notification on Autonomous_proxy about current visible enemies. So I've implement AI perception component from this tutorial https://answers.unrealengine.com/questions/211421/how-to-setup-ai-perception.html

And it works as expected in editor. But after I build standalone version it looks like I didnt receive Broadcast from OnPerception Updated

This is how I subscrive in AMyCharacter::BeginPlay() function

 void AMyCharacter::EnablePerception()
 {
     if(!IsLocallyControlled())
         return;
     
     LOG_NETWORK(Role, "Enable perception") // my own macros to logging
     PerceptionComponent->OnPerceptionUpdated.AddDynamic(this, &AMyCharacter::OnUpdateVision);
 }

So, in editor this works as expected: I am calling OnUpdateVision every time Perception Updates on Autonomous Proxy only. But In standalone version it does nothing; I dont receive any call if OnUpdateVision.

Product Version: UE 4.12
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asked Jun 12 '16 at 08:05 AM in C++ Programming

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lab-one
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avatar image lab-one Jun 22 '16 at 07:39 PM

I have implement my own less efficient perception by linetracing for this task.

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