Ai Perception Component - Clients only logic
Hi all. I am trying to implement client only vision system to get notification on Autonomous_proxy about current visible enemies. So I've implement AI perception component from this tutorial https://answers.unrealengine.com/questions/211421/how-to-setup-ai-perception.html
And it works as expected in editor. But after I build standalone version it looks like I didnt receive Broadcast from OnPerception Updated
This is how I subscrive in AMyCharacter::BeginPlay() function
So, in editor this works as expected: I am calling OnUpdateVision every time Perception Updates on Autonomous Proxy only. But In standalone version it does nothing; I dont receive any call if OnUpdateVision.
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