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What's wrong with my UVs?

I have this problem.

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asked May 14 '14 at 01:40 PM in Rendering

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jkaszewski
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avatar image Lovecraft_K ♦♦ STAFF May 14 '14 at 02:44 PM

Hey jkaszewski -

As the error says, your UVs are overlapped in your lightmapping. Can you post a screenshot of your UVs (both channels) and we can help identify the problem areas of the unwrap.

-Eric Ketchum

avatar image jkaszewski May 14 '14 at 05:08 PM

Yesterday i import fbx files to my project and i make a lighting build and project work fine. Today i have this problem with ALL of my mesh have this error. I dont change anything or i dont know about a changes :)alt text

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Hey jkaszewski -

Yes, your meshes are missing a lightmapped UV sets which will produce add artifacts if it doesn't produce a black mesh on light build. Take a glance at **this webpage** for some help getting started. As to why it happened "all of a sudden," did any of your lights change, if lights and meshes are moveable then lighting becomes dynamic and light maps are not used.

-Eric Ketchum

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answered May 14 '14 at 05:24 PM

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Lovecraft_K ♦♦ STAFF
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