Packaged Build crashing when activating particle system with instanced parameters
Hi, after upgrading to 4.12.2 our packaged build crashes. This happens when activating/enabling a particle system via trigger that uses instanced parameters. I made a blueprint to create a particle volume, initial location and spawn rate gets set by instanced parameters in the construction script of the blueprint. When either activating the particle system by a trigger or enabling the particle emitter, packaged builds crash at this line:
Assertion failed: IsInGameThread() [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Engine\Private\Particles\ParticleComponents.cpp] [Line: 6385]Crash in runnable thread TaskGraphThreadNP 1
I reproduced this error in a clean FirstPersonExample project.
Any help would be appreciated. Thanks
asked Jun 12 '16 at 05:07 PM in Bug Reports
I've been able to reproduce the crash in your project, and have entered a bug report, UE-32147. Thank you for your report.
Have a great day
answered Jun 17 '16 at 03:42 PM
Sean L ♦♦ STAFF
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