Packaged Build crashing when activating particle system with instanced parameters

Hi,
after upgrading to 4.12.2 our packaged build crashes.
This happens when activating/enabling a particle system via trigger that uses instanced parameters.
I made a blueprint to create a particle volume, initial location and spawn rate gets set by instanced parameters in the construction script of the blueprint. When either activating the particle system by a trigger or enabling the particle emitter, packaged builds crash at this line:

Assertion failed: IsInGameThread() [File:D:\Build++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Engine\Private\Particles\ParticleComponents.cpp] [Line: 6385]Crash in runnable thread TaskGraphThreadNP 1

I reproduced this error in a clean FirstPersonExample project.

Any help would be appreciated. Thanks

here is a screenshot of the blueprint:

Hello,

  • Could you please provide the logs from your project’s Saved->Logs folder after the crash occurs?
  • Could you please cause the crash again and provide your Machine ID from the Crash Reporter window (if you’re getting one) and ensure to hit Send & Close on the report?
  • Have you been able to reproduce this in a clean project?

Hi,

ill try to provide as much information as possible.
Yes, this has been reproduced in a clean FirstpersonExample BP project, but only crashes in a packaged build, not in PIE mode.

MachineId:ED395DDD4937062C9AC155B8058CD188

Log File is in attachment link text

I can provide the zipped project if needed.

I’ve attempted to reproduce this issue on our end, but haven’t seen a crash occurring.

Could you please create a test project that reproduces this crash, delete the Saved and Intermediate folders from the project directory, zip up the project, and provide a link to Dropbox or attach it to a comment on Answerhub? Here is a link to my forum profile in case you want to PM it to me: https://forums.unrealengine.com/member.php?160394-Sean-Flint

Hey m4d3,

I’ve been able to reproduce the crash in your project, and have entered a bug report, UE-32147. Thank you for your report.

Have a great day

I’m affected by this bug too. I was looking forward to putting out a new pre-alpha build last weekend. I’ve spent the whole week trying to fix it. I finally found the logs for the build and had that exact error. I use a blueprint that creates a particle system that grows or shrinks depending on the size of the box in the blueprint. I’ve temporarily replaced this particle system with one of a fixed size and the crash is gone. Or that one anyway. Now it crashes on exit. I can live with that. LMAO

Hello Sean,
I’m also experiencing this issue in 4.12. I’ve searched for UE-32147 in the issue tracker but can’t find anything (https://issues.unrealengine.com). Can you provide any updates or perhaps check if that’s the correct issue number?

Thanks,

Here you go: Unreal Engine Issues and Bug Tracker (UE-32147)

Awesome, thanks!