Remove meshes from landscape spawn at play

If you add meshes to the foliage painter in the landscape and then remove someone added in the map from the foliage list, in the editor looks like are gone, but at press play the meshes spawn.

*Temporal fix: Need to reload the map.

https://dl.dropboxusercontent.com/u/28070491/UE/Slack/General/2016-06-12_18-38-04.png

https://dl.dropboxusercontent.com/u/28070491/UE/Slack/General/2016-06-12_18-38-11.png

Hi ,

Have you tried rebuilding the map before pressing PIE?

I will try that, the next time, but rebuild take time, not sure why need to rebuild the whole map each time you remove a mesh, but I will check.

Hi ,

I was able to reproduce this on my end and have entered a bug report, UE-32010, to be assessed by the development staff. Additionally, I tried using build to force the map to remove the actors with no success, so at present your workaround (restarting the project) is the only known workaround.