Blocky Terrain

I’ve recently imported a heightmap using the technique shown in this video:


However, like the video shows at the end, my terrain is blocky. Does anyone know how to fix this?

Perhaps your terrain has too few polys for its size. Would you mind uploading a screenshot? For information on taking screenshots see this link.

Unfortunately I’ve deleted all the files, but here is the one from the video which looks about the same:

Hey Aured,
It appears the resolution is low. Try increasing the tile size from 2017 to something like 4034 and in the import configuration when importing, increase the number of components. Let me know if that helps.