How to change nav mesh bounds volume direction?

So the question is how to change the direction nav mesh is being calculated? Say I have a platformer game and I want to make a floating enemy that can navigate around platforms in the ZY direction, by default the nav mesh is calculated in the world Z direction, is there a way to change this so the mesh is being projected from some other direction than Z? (and no, I can’t turn the whole world on it’s side because the character is using gravity)

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