Character Bugs - Networked Game
I have several bugs that happen in 4.12 related to character blueprint. I have following Pawn class structure: C++ Character-> BP_Character -> BP_Child. These bugs happen only running networked game with server. No bugs in standalone client game.
All of these bugs are related and happen because of broken BP_Character after upgrade. They happen only in networked games. I recreated BP_Char and the bugs are still there.
I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.
Have a great day
answered Jun 20 '16 at 12:33 PM
Sean L ♦♦ STAFF
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