Character Bugs - Networked Game

Hello,

I have several bugs that happen in 4.12 related to character blueprint. I have following Pawn class structure: C++ Character-> BP_Character → BP_Child. These bugs happen only running networked game with server. No bugs in standalone client game.

  1. I have this old crash on pressing play button after converting to 4.12 too. Crashdump talks about BP_Child replication. https://answers.unrealengine.com/questions/397989/blueprint-replication-problems-on-transition-to-41.html It does not crash when I am opening BP_Character asset first (kind of preload).
  2. Mesh component Rotation, Animation_BP, Collision values of BP_Child are reset to null after editor restart even so BP_Character values are set. https://answers.unrealengine.com/questions/316460/bug-chield-blueprint-values-resetting-on-editor-re.html

All of these bugs are related and happen because of broken BP_Character after upgrade. They happen only in networked games. I recreated BP_Char and the bugs are still there.

Hey Footman, I’ll investigate the first crash in this post, but could you please create a separate topic for the second issue? We’d like to investigate each issue independently.

As far as the crash goes, I’ll need a bit of information from you:

  • Can you reproduce the crash in a clean project?
  • If so, can you please provide repro steps?
  • Can you provide the logs from your project’s Saved->Logs folder after the crash occurs?
  • Can you please cause the crash again and provide your Machine ID from the Crash Reporter window and ensure to hit Send & Close?

Hello,

I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day